G.A.M.E.S. Synergy Summit 2005™ Recap

Here are some links to various Information/Media from last years event


GSS '05 Program


Companies and Organizations that attended GSS '05

3D Perception
AcuSoft, Inc.
Advanced Interactive Systems
AFAMS
AIS/Reality Response
Aisling
Aldo Ventures Inc.
AMA global
American Systems Corporation
Army Research Institute
Asset Management Advisors
Atari
Atomic Games
Babson College
BBN Technologies
Bell Laboratories, Lucent Technologies
BraveTree Productions
BreakAway Ltd.
British Consulate-General
CAE USA MS&T
CBS News
CHI Systems
Commander Naval Air Forces
Create Magazine
Critical Mass Interactive
Cyberlore Studios
Destineer Studios
Digital Media and Production
Digital Medial Alliance Florida
DiGRA
Disney Imagineering
Dynamic Animation Systems
Electronic Arts
Engineering & Computing Simulations, Inc.
ESS
Evolution Entertainment
Federal Reserve Bank of Boston
Force Protection Battlelab
Full Sail
GameDev.net
GamePipe Laboratory, USC VSOE
GarageGames
General Dynamics
Halldale Media Group
Halldale -Vistech
Harris/ImageLinks
Hi-Rez Studios
HoloDek Gaming Inc.
I D A
i.d.e.a.s.
I/ITSEC
IADT
Idol Minds Digital Entertainment
IDSI
Indiana University
Industrial Planning Technology Inc
Information in Place Inc.
Institute for Defense Analyses
Instructional System Specialist
International Game Developers Association
It Ain't Shakespeare Inc.
JHT Inc.
Joint ADL Co-Lab
Kube Quest Inc.
Kuju Entertainment Ltd.
Langent Interactive
Lauer Learning
Link Simulation & Training
Lockheed Martin STS
Mad Doc Software
MAK Technologies
Mary-Margaret.com
MediaSpark Inc.
Metro Orlando EDC
Motorola
MOVES Institute at the Naval Postgraduate School
MultiGen-Paradigm
Muzzy Lane Software
National Center for Simulation
National Center for Simulation
NAVAIR Battle Stations 21
NAVAIR Orlando TSD
Naval Education & Training Command
Naval Postgraduate School
Next Level Games Inc.
North Star Leadership Group
Northrop Grumman Information Technology
Numerical Design Ltd.
ODU
ODURF
Orlando Science Center
Orlando Sentinel
Orlando Tech
Orlando Television
Paramount Parks
Planet Digital Inc.
Raydon Corporation
Raytheon
Red Storm Entertainment - Ubisoft
Registration Desk, Ltd.
Rival Interactive
Saab Training Systems
SAIC ASSET Group
Sherpa Games Inc.
SIGGRAPH
Simulation Entertainment Group
Solo Creative Media
Southwest Research Institute
Sparta Inc.
StackFrame LLC
Steve Hall & Associates
STS International
Team Play Learning Dynamics Ltd
The DAVE School
The Freeman Group
The Inspiracy
ThoughtLink Inc.
U.S. Air Force
U.S. Army
U.S. Army, PEO STRI
U.S. Army, RDECOM
U.S. Marine Corps
U.S. Navy
UIC-SPH
United Space Alliance
University of California - Irvine
University of Central Florida
University of Genoa
University of Illinois Chicago
University of Southern California
University of Texas
University of Wisconsin
VMASC
Zeitgeist Games, Inc.


PowerPoint Presentations from GSS '05
(Click Title for Powerpoint Presentation)

Plenary Keynote of GSS05
Capturing the Value of the Gamer Generation - by John Beck, Ph.D of Organizational Behavior, Harvard Univ.

Dr. John C. Beck, co-author of “Got Game: How the Gamer Generation is Reshaping Business Forever”, was the keynote of last year's GSS05. His in-depth analysis of the gap between the gamer generation and their predecessors shows that interactive entertainment is reshaping how the youth of tomorrow think and act.

Learning Theory and Education Panel
Interactive Stories: Melting the Boundaries of the real and virtual - by Chris Stapleton, B.F.A. of Theater, M.F.A. of Film, NYU

Christopher Stapleton, Director of Media Convergence Laboratory at UCF, demonstrates how to create a truly immersive and interactive story experience by melting the boundaries between the real and the virtual. His expertise in producing experienced-based media through training has given him insight of the importance of interactive story development.

G.A.M.E.S. Synergy Plenary Panel
Modeling and Simulation Projects - by Prof. Agostino Bruzzone, Ph.D of Mechanical Engineering, Univ. of Genoa

Prof. Agostino Bruzzone, President of Liophant Simulation and Director SCS International, highlights the different modeling and simulation projects that are available in the European markets. The DIP-University of Genoa and Liophant Simulations help facilitate a reference point for users and providers in the simulation arena.

Exploiting Commercial Games for Military Use - by Cpt. Erik W. Jilson, US Marine Corp.

Captain Erik W. Jilson provides a detailed example of how commercial games are becoming applicable for training and simulation use by the World's militaries. This presentation elaborates on the different international methodologies for the use and the benefits of virtual combat.


Working Groups Summaries from GSS '05

Here you can find the representative reports from a few of the many working groups from 2005's G.A.M.E.S. Synergy Summit. These working groups took place on the afternoon of the second day of the GSS05.

Topic: Assessment Methodologies for Game-Based Learning
Moderated by: Tamir Nadav
Facilitated by: A. Walton

Topic: Department of Defense & Gaming Joint Development
Moderated by: Mark Stoklosa (US Army RDECOM)

Topic: Future Directions of Game Development Curricula
Participants: Dr. Peter Raad, SMU Guild Hall; Jay Moore, Garage Games; Michael Kappers, SCC
Facilitated by: Sheryl Olguin, S.O.L.O. Creative Media


Pictures from GSS '05

 

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