Pre-Conference Description

The G.A.M.E.S. Synergy Summit 2006™ will also be hosting a pre-conference day filled with focused full-day workshops. Our workshops will include:


* David Freeman's Creating Emotion in Games
Whether one is making video games, or using games for education or simulation, emotion is a key way of deeply involving a wide spectrum of players and participants. But are emotionally rich games actually possible? Game designer and writer David Freeman (author of “Creating Emotion in Games”) has distilled over 1000 techniques for creating emotional responses in players, and is actively using these techniques in games he's been helping design and/or write for most of the major game publishers. These dynamic “Emotioneering”™ techniques include ways to get a player to identify with the character he/she plays; techniques to make an NPC (non-player character) seem dimensional, even with just a line of dialogue; and many more. In this jam-packed talk, David will show specific techniques for creating emotions in games. He'll discuss what approaches have been explored in the past, and most importantly, some of the many viable techniques which are still being bypassed. Each participant in this session will be given a free copy of David's instructive, entertaining, and beautifully illustrated $50 book.

About the Speaker: David Freeman (www.freemangames.com) bridges the world of games and film. Along with his game design and writing consultancy The Freeman Group, he is currently working, or has worked, as a designer and/or writer on games for Sony, Activision, Ubisoft, Atari, Microsoft, Vivendi Universsal Games, Midway, 3D Realms, and others. Among the games they've worked on: “Marc Ecko's ‘Getting Up – Contents Under Pressure,'” “Prey,” “Enter the Matrix,” “Van Helsing,” “Shark Tale,” “Terminator: Redemption,” and many others. David is the author of the influential book, “Creating Emotion in Games,” with a foreword by Will Wright (creator of “The Sims”). Speaking on the subject of how to make games emotionally immersive, he has given presentations at game conferences and game publishers around the world. As a writer and producer, David has had scripts and ideas bought or optioned by MGM, Paramount, Sony Pictures, Columbia Pictures, Castle Rock, and many other film and television companies. He also teaches “Beyond Structure” (www.beyondstructure.com), L.A.'s most popular screenwriting workshop (also offered in New York and London). David welcomes your correspondence at david@freemangames.com


* Learn the Torque Game Engine in a Day with Garage Games! Torque Bootcamp presented by Garage Games
Full-day pre-conference workshop, Torque in a Day, is a highly interactive workshop where participants are guided through the process and mechanics of game development using the Torque Game Engine as the development environment. This high level course will provide participants with a practical understanding of development workflow, game scripting, development tools and an overall context for how training, simulation and serious games get made.

About the Speaker: GarageGames mission is to change the way games are made and played. GarageGames provides the technology, community and market to empower game makers to build commercial quality multiplatform games. GarageGames is located in Eugene, Oregon and on the web at www.garagegames.com. The Torque Game Engine is a cross platform commercial quality AAA game engine with seamless indoor / outdoor rendering engine, state of the art skeletal animation, drag and drop GUI creation and a built-in world editor. TGE also features the latest in scripting, geometry, particle effects, exhaustive documentation and award-winning multiplayer networking code. TGE started life as the technology behind Dynamix's Tribes series and is currently being used by thousands of developers around the world to make innovative games such as Marble Blast, Orbz and ThinkTanks.


* Creating Virtual Worlds with the Unreal Level Editor
The Unreal Level Editor is an object-oriented design program made specifically for non-programmers and built for the Windows interface. At this workshop, participants will be shown how 3D environments can be created and then immediately accessible in real time through the creation of a playable game level. The Unreal Level Editor has proven itself capable of replicating life-like environments in a virtual world. The real world applications for this kind of software goes beyond entertainment by creating virtual worlds based on real life locations for training of fire and medical personnel, search and rescue, education, simulations and even shopping cart technology as in virtual malls for online stores.  Move beyond games and think in “real-time,” and realize that the possibilities are limitless. The cross application from entertainment to educational, training and occupational simulations, shows the potential of how powerful the Unreal Level Editor can be in creating immersive virtual environments.

Unreal is a registered trademark of Epic Games Inc. All rights reserved.

About the Speaker: Coming Soon...


* Building Games in Java
This tutorial is an introduction to the newly release Gaming APIs from Sun Microsystems. Topics include 3D Graphics, High perfomance audio as well as a number of critical techniques relating to performance and platform compatibility. The key take away from this session are a strong foundation in the new core Gaming APIs as well as an understanding of the challenges and benefits of utilizing Java in existing and future development cycles.

Java is a trademark or registered trademark of Sun Microsystems, Inc. in the United States and other countries.

About the Speaker: Shawn Kendall has developed cutting edge Java and Java3D based game technology demos for Full Sail and Sun Microsystems displayed at various conferences such as GDC and SIGGRAPH three years running. In 2002, Shawn founded Immediate Mode Interactive, LLC, a game technology company dedicated to the use of Java in games. Shawn has been developing in Java since 1995 starting on JDK 1.0 on SGIs machines and Java3D since 1998. Before Java, Shawn was developing in C/C++ and demonstrated Virtual Reality game projects with a group called the Toy Scouts associated with University of Central Florida's Institute for Simulation and Training at the 1994 and 1995 SIGGRAPH. Shawn graduated from UCF in 1995 with a BS in Liberal Science and is concluding a Computer Science BS this year. Shawn Kendall maintains several Java3D content loaders, as well as a host of Java3D game demos projects. Recent work includes content importers and character animation technology for Java3D. At GDC 2002, as part of the Full Sail team, he demonstrated several Java/Java3D game demos, including a full-function arcade style fighter. At SIGGRAPH 2001, as part of the Full Sail team, he demonstrated the “Java3D Grand Prix” running on standard PC hardware. At SIGGRAPH 2000, as part of the the Full Sail team, he demonstrated Java3D in a full VR set-up (HMD, trackers, controller) running on an laptop PC at Sun's booth.


* U.S. Government Research and Development Grant Funding Procedures
Description Coming Soon...

About the Speaker: Gail & Jim Greenwood, Greenwood Consulting Group, Inc. have been active in SBIR since the program's inception, making firms aware of SBIR and its opportunities, and teaching them how to write competitive technical and cost proposals for SBIR funding. They created an SBIR/STTR outreach program in New Mexico that included SBIR/STTR libraries at all of the Small Business Development Centers, and trained manufacturing extension agents in how to identify candidates for SBIR funding. They distributed nationally a newsletter that described recently released SBIR and STTR solicitations and events of interest to SBIR/STTR competitors. They have critiqued hundreds of SBIR and STTR proposals for firms throughout the United States. The Greenwoods have presented SBIR/STTR workshops in approximately 41 states to thousands of persons. An evaluation of the effectiveness of their training showed that over 90 percent of the respondents indicated that the workshops had improved their ability to compete for SBIR and STTR awards. Sponsors of these workshops include Federal Laboratories, Universities and Colleges, and Small Business Development Centers.

 

   
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